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- > On a related topic, I just did a flyby of a house with clapboard
- > siding. The siding was a simple luminance map of a horizontal
- > line.
- > Of course, it moire'd like hell.
- > Anyway around this? It seems intrinsic to the medium.
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- Not that this is really a practical solution, but on a couple of
- occasions where I ran into bad moire problems due to lines or squares
- at just the wrong distance from the camera, I resorted to rendering
- in high-res. (Which is a real wally in 3.5, of course.)
- This makes a dramatic improvement. More like what you would see on
- real video footage.
- Also, motion-blur gives much the same result by oversampling, or what-
- ever they call it, the pixels.
- Rendering in high-res gave better results in the particular situations
- I tested, however.
- Aside from reducing the contrast, or increasing the size of the lines,
- I don't think there's an easy fix.
- Oh, wait. What about pre-blurring the image map? Might help...
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- | AmiQWK 2.7 - S/N 0232 |
- ... James G. Jones * NIBBLES & BITS * jgjones@usa.net
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